*
* Group Nodes:
* BranchGroup, (implemented)
* OrderedGroup, (implemented)
* Primitive, (implemented)
* SharedGroup, (implemented)
* Switch, (implemented)
* TransformGroup (implemented)
*
* Leaf Nodes:
* Background, (implemented)
* Behavior, (implemented)
* BoundingLeaf,
* Clip,
* Fog,
* Light,
* Link, (implemented)
* Morph,
* Shape3D, (implemented)
* Sound,
* Soundscape,
* ViewPlatform (implemented)
*/
public class NodesTest extends Java3dApplet {
private static final int m_kWidth = 400;
private static final int m_kHeight = 400;
static int m_nLabelNumber = 0;
public NodesTest() {
initJava3d();
}
protected BranchGroup createSceneBranchGroup() {
BranchGroup objRoot = super.createSceneBranchGroup();
double labelScale = 20;
// create the top level Switch Node
// we will use the Switch Node to switch the
// other Nodes on and off.
// 1: Switch
Switch switchGroup = new Switch();
switchGroup.setCapability(Switch.ALLOW_SWITCH_WRITE);
switchGroup.addChild(createLabel("1. Switch Label", labelScale));
// 2: BranchGroup
BranchGroup branchGroup = new BranchGroup();
branchGroup.addChild(createLabel("2. BranchGroup", labelScale));
switchGroup.addChild(branchGroup);
// 3: OrderedGroup,
OrderedGroup orderedGroup = new OrderedGroup();
orderedGroup.addChild(createLabel("3. OrderedGroup", labelScale));
orderedGroup.addChild(createLabel("Child 1", labelScale));
orderedGroup.addChild(createLabel("Child 2", labelScale));
switchGroup.addChild(orderedGroup);
// 4: SharedGroup,
SharedGroup sharedGroup1 = new SharedGroup();
sharedGroup1.addChild(createLabel("4. Shared Group 1", labelScale));
switchGroup.addChild(new Link(sharedGroup1));
// 5: Primitive,
BranchGroup primitiveGroup = new BranchGroup();
primitiveGroup.addChild(createLabel("5. Primitive", labelScale));
primitiveGroup.addChild(new Sphere(2));
switchGroup.addChild(primitiveGroup);
// 6: TransformGroup
TransformGroup transformGroup = new TransformGroup();
transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
transformGroup.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
Transform3D yAxis = new Transform3D();
Alpha rotationAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0,
4000, 0, 0, 0, 0, 0);
RotationInterpolator rotator = new RotationInterpolator(rotationAlpha,
transformGroup, yAxis, 0.0f, (float) Math.PI * 2.0f);
rotator.setSchedulingBounds(createApplicationBounds());
transformGroup.addChild(rotator);
transformGroup.addChild(new ColorCube(2));
transformGroup.addChild(createLabel("6. TransformGroup", labelScale));
switchGroup.addChild(transformGroup);
// 7: add another copy of the shared group
switchGroup.addChild(new Link(sharedGroup1));
// create a SwitchValueInterpolator to
// cycle through the child nodes in the Switch Node
Alpha switchAlpha = new Alpha(-1, Alpha.INCREASING_ENABLE, 0, 0, 10000,
0, 0, 0, 0, 0);
SwitchValueInterpolator switchInterpolator = new SwitchValueInterpolator(
switchAlpha, switchGroup);
switchInterpolator.setSchedulingBounds(createApplicationBounds());
switchInterpolator.setEnable(true);
// WARNING: do not add the SwitchValueInterpolator to the Switch Node!
objRoot.addChild(switchInterpolator);
// finally add the Switch Node
objRoot.addChild(switchGroup);
return objRoot;
}
// creates a Text2D label and scales it
// the method shifts each label created downwards.
// Note that the labels on adjacent lines will overlap
// so we can illustrate the function of the OrderedGroup
TransformGroup createLabel(String szText, double scale) {
Color3f colorText = new Color3f();
int nFontSizeText = 10;
Text2D label3D = new Text2D(szText, colorText, "SansSerif",
nFontSizeText, Font.PLAIN);
TransformGroup tg = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setTranslation(new Vector3d(-8, 0.5 * (1 - m_nLabelNumber), 0));
t3d.setScale(scale);
tg.setTransform(t3d);
tg.addChild(label3D);
m_nLabelNumber++;
return tg;
}
public static void main(String[] args) {
NodesTest nodesTest = new NodesTest();
nodesTest.saveCommandLineArguments(args);
new MainFrame(nodesTest, m_kWidth, m_kHeight);
}
}
/**
* This behavior detects collisions between the branch of a scene, and a
* collision object. The Java 3D 1.2 picking utilities are used to implement
* collision detection. The objects in the scene that are collidable should have
* their user data set. The collision object's user data is used to ignore
* collisions between the object and itself.
*
* When a collision is detected the trajectory of the collision object is
* reversed (plus a small random factor) and an Appearance object is modified.
*
* When a collision is not detected the collision object is moved along its
* current trajectory and the Appearance color is reset.
*
* Colision checking is run after every frame.
*
*/
class CollisionBehavior extends Behavior {
// the wake up condition for the behavior
protected WakeupCondition m_WakeupCondition = null;
// how often we check for a collision
private static final int ELAPSED_FRAME_COUNT = 1;
// the branch that we check for collisions
private BranchGroup pickRoot = null;
// the collision object that we are controlling
private TransformGroup collisionObject = null;
// the appearance object that we are controlling
private Appearance objectAppearance = null;
// cached PickBounds object used for collision detection
private PickBounds pickBounds = null;
// cached Material objects that define the collided and missed colors
private Material collideMaterial = null;
private Material missMaterial = null;
// the current trajectory of the object
private Vector3d incrementVector = null;
// the current position of the object
private Vector3d positionVector = null;
public CollisionBehavior(BranchGroup pickRoot,
TransformGroup collisionObject, Appearance app, Vector3d posVector,
Vector3d incVector) {
// save references to the objects
this.pickRoot = pickRoot;
this.collisionObject = collisionObject;
this.objectAppearance = app;
incrementVector = incVector;
positionVector = posVector;
// create the WakeupCriterion for the behavior
WakeupCriterion criterionArray[] = new WakeupCriterion[1];
criterionArray[0] = new WakeupOnElapsedFrames(ELAPSED_FRAME_COUNT);
objectAppearance.setCapability(Appearance.ALLOW_MATERIAL_WRITE);
collisionObject.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
collisionObject.setCapability(Node.ALLOW_BOUNDS_READ);
// save the WakeupCriterion for the behavior
m_WakeupCondition = new WakeupOr(criterionArray);
}
public void initialize() {
// apply the initial WakeupCriterion
wakeupOn(m_WakeupCondition);
Color3f objColor = new Color3f(1.0f, 0.1f, 0.2f);
Color3f black = new Color3f(0.0f, 0.0f, 0.0f);
collideMaterial = new Material(objColor, black, objColor, black, 80.0f);
objColor = new Color3f(0.0f, 0.1f, 0.8f);
missMaterial = new Material(objColor, black, objColor, black, 80.0f);
objectAppearance.setMaterial(missMaterial);
}
protected void onCollide() {
objectAppearance.setMaterial(collideMaterial);
incrementVector.negate();
// add a little randomness
incrementVector.x += (Math.random() - 0.5) / 20.0;
incrementVector.y += (Math.random() - 0.5) / 20.0;
incrementVector.z += (Math.random() - 0.5) / 20.0;
}
protected void onMiss() {
objectAppearance.setMaterial(missMaterial);
}
protected void moveCollisionObject() {
Transform3D t3d = new Transform3D();
positionVector.add(incrementVector);
t3d.setTranslation(positionVector);
collisionObject.setTransform(t3d);
}
public boolean isCollision(PickResult[] resultArray) {
if (resultArray == null || resultArray.length == 0)
return false;
// we use the user data on the nodes to ignore the
// case of the collisionObject having collided with itself!
// the user data also gives us a good mechanism for reporting the
// collisions.
for (int n = 0; n < resultArray.length; n++) {
Object userData = resultArray[n].getObject().getUserData();
if (userData != null && userData instanceof String) {
// check that we are not colliding with ourselves...
if (((String) userData).equals((String) collisionObject
.getUserData()) == false) {
System.out.println("Collision between: "
+ collisionObject.getUserData() + " and: "
+ userData);
return true;
}
}
}
return false;
}
public void processStimulus(java.util.Enumeration criteria) {
while (criteria.hasMoreElements()) {
WakeupCriterion wakeUp = (WakeupCriterion) criteria.nextElement();
// every N frames, check for a collision
if (wakeUp instanceof WakeupOnElapsedFrames) {
// create a PickBounds
PickTool pickTool = new PickTool(pickRoot);
pickTool.setMode(PickTool.BOUNDS);
BoundingSphere bounds = (BoundingSphere) collisionObject
.getBounds();
pickBounds = new PickBounds(new BoundingSphere(new Point3d(
positionVector.x, positionVector.y, positionVector.z),
bounds.getRadius()));
pickTool.setShape(pickBounds, new Point3d(0, 0, 0));
PickResult[] resultArray = pickTool.pickAll();
if (isCollision(resultArray))
onCollide();
else
onMiss();
moveCollisionObject();
}
}
// assign the next WakeUpCondition, so we are notified again
wakeupOn(m_WakeupCondition);
}
}
/*******************************************************************************
* Copyright (C) 2001 Daniel Selman
*
* First distributed with the book "Java 3D Programming" by Daniel Selman and
* published by Manning Publications. http://manning.com/selman
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, version 2.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* The license can be found on the WWW at: http://www.fsf.org/copyleft/gpl.html
*
* Or by writing to: Free Software Foundation, Inc., 59 Temple Place - Suite
* 330, Boston, MA 02111-1307, USA.
*
* Authors can be contacted at: Daniel Selman: daniel@selman.org
*
* If you make changes you think others would like, please contact one of the
* authors or someone at the www.j3d.org web site.
******************************************************************************/
//*****************************************************************************
/**
* Java3dApplet
*
* Base class for defining a Java 3D applet. Contains some useful methods for
* defining views and scenegraphs etc.
*
* @author Daniel Selman
* @version 1.0
*/
//*****************************************************************************
abstract class Java3dApplet extends Applet {
public static int m_kWidth = 300;
public static int m_kHeight = 300;
protected String[] m_szCommandLineArray = null;
protected VirtualUniverse m_Universe = null;
protected BranchGroup m_SceneBranchGroup = null;
protected Bounds m_ApplicationBounds = null;
// protected com.tornadolabs.j3dtree.Java3dTree m_Java3dTree = null;
public Java3dApplet() {
}
public boolean isApplet() {
try {
System.getProperty("user.dir");
System.out.println("Running as Application.");
return false;
} catch (Exception e) {
}
System.out.println("Running as Applet.");
return true;
}
public URL getWorkingDirectory() throws java.net.MalformedURLException {
URL url = null;
try {
File file = new File(System.getProperty("user.dir"));
System.out.println("Running as Application:");
System.out.println(" " + file.toURL());
return file.toURL();
} catch (Exception e) {
}
System.out.println("Running as Applet:");
System.out.println(" " + getCodeBase());
return getCodeBase();
}
public VirtualUniverse getVirtualUniverse() {
return m_Universe;
}
//public com.tornadolabs.j3dtree.Java3dTree getJ3dTree() {
//return m_Java3dTree;
// }
public Locale getFirstLocale() {
java.util.Enumeration e = m_Universe.getAllLocales();
if (e.hasMoreElements() != false)
return (Locale) e.nextElement();
return null;
}
protected Bounds getApplicationBounds() {
if (m_ApplicationBounds == null)
m_ApplicationBounds = createApplicationBounds();
return m_ApplicationBounds;
}
protected Bounds createApplicationBounds() {
m_ApplicationBounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
100.0);
return m_ApplicationBounds;
}
protected Background createBackground() {
Background back = new Background(new Color3f(0.9f, 0.9f, 0.9f));
back.setApplicationBounds(createApplicationBounds());
return back;
}
public void initJava3d() {
// m_Java3dTree = new com.tornadolabs.j3dtree.Java3dTree();
m_Universe = createVirtualUniverse();
Locale locale = createLocale(m_Universe);
BranchGroup sceneBranchGroup = createSceneBranchGroup();
ViewPlatform vp = createViewPlatform();
BranchGroup viewBranchGroup = createViewBranchGroup(
getViewTransformGroupArray(), vp);
createView(vp);
Background background = createBackground();
if (background != null)
sceneBranchGroup.addChild(background);
// m_Java3dTree.recursiveApplyCapability(sceneBranchGroup);
// m_Java3dTree.recursiveApplyCapability(viewBranchGroup);
locale.addBranchGraph(sceneBranchGroup);
addViewBranchGroup(locale, viewBranchGroup);
onDoneInit();
}
protected void onDoneInit() {
// m_Java3dTree.updateNodes(m_Universe);
}
protected double getScale() {
return 1.0;
}
public TransformGroup[] getViewTransformGroupArray() {
TransformGroup[] tgArray = new TransformGroup[1];
tgArray[0] = new TransformGroup();
// move the camera BACK a little...
// note that we have to invert the matrix as
// we are moving the viewer
Transform3D t3d = new Transform3D();
t3d.setScale(getScale());
t3d.setTranslation(new Vector3d(0.0, 0.0, -20.0));
t3d.invert();
tgArray[0].setTransform(t3d);
return tgArray;
}
protected void addViewBranchGroup(Locale locale, BranchGroup bg) {
locale.addBranchGraph(bg);
}
protected Locale createLocale(VirtualUniverse u) {
return new Locale(u);
}
protected BranchGroup createSceneBranchGroup() {
m_SceneBranchGroup = new BranchGroup();
return m_SceneBranchGroup;
}
protected View createView(ViewPlatform vp) {
View view = new View();
PhysicalBody pb = createPhysicalBody();
PhysicalEnvironment pe = createPhysicalEnvironment();
AudioDevice audioDevice = createAudioDevice(pe);
if (audioDevice != null) {
pe.setAudioDevice(audioDevice);
audioDevice.initialize();
}
view.setPhysicalEnvironment(pe);
view.setPhysicalBody(pb);
if (vp != null)
view.attachViewPlatform(vp);
view.setBackClipDistance(getBackClipDistance());
view.setFrontClipDistance(getFrontClipDistance());
Canvas3D c3d = createCanvas3D();
view.addCanvas3D(c3d);
addCanvas3D(c3d);
return view;
}
protected PhysicalBody createPhysicalBody() {
return new PhysicalBody();
}
protected AudioDevice createAudioDevice(PhysicalEnvironment pe) {
JavaSoundMixer javaSoundMixer = new JavaSoundMixer(pe);
if (javaSoundMixer == null)
System.out.println("create of audiodevice failed");
return javaSoundMixer;
}
protected PhysicalEnvironment createPhysicalEnvironment() {
return new PhysicalEnvironment();
}
protected float getViewPlatformActivationRadius() {
return 100;
}
protected ViewPlatform createViewPlatform() {
ViewPlatform vp = new ViewPlatform();
vp.setViewAttachPolicy(View.RELATIVE_TO_FIELD_OF_VIEW);
vp.setActivationRadius(getViewPlatformActivationRadius());
return vp;
}
protected Canvas3D createCanvas3D() {
GraphicsConfigTemplate3D gc3D = new GraphicsConfigTemplate3D();
gc3D.setSceneAntialiasing(GraphicsConfigTemplate.PREFERRED);
GraphicsDevice gd[] = GraphicsEnvironment.getLocalGraphicsEnvironment()
.getScreenDevices();
Canvas3D c3d = new Canvas3D(gd[0].getBestConfiguration(gc3D));
c3d.setSize(getCanvas3dWidth(c3d), getCanvas3dHeight(c3d));
return c3d;
}
protected int getCanvas3dWidth(Canvas3D c3d) {
return m_kWidth;
}
protected int getCanvas3dHeight(Canvas3D c3d) {
return m_kHeight;
}
protected double getBackClipDistance() {
return 100.0;
}
protected double getFrontClipDistance() {
return 1.0;
}
protected BranchGroup createViewBranchGroup(TransformGroup[] tgArray,
ViewPlatform vp) {
BranchGroup vpBranchGroup = new BranchGroup();
if (tgArray != null && tgArray.length > 0) {
Group parentGroup = vpBranchGroup;
TransformGroup curTg = null;
for (int n = 0; n < tgArray.length; n++) {
curTg = tgArray[n];
parentGroup.addChild(curTg);
parentGroup = curTg;
}
tgArray[tgArray.length - 1].addChild(vp);
} else
vpBranchGroup.addChild(vp);
return vpBranchGroup;
}
protected void addCanvas3D(Canvas3D c3d) {
setLayout(new BorderLayout());
add(c3d, BorderLayout.CENTER);
doLayout();
}
protected VirtualUniverse createVirtualUniverse() {
return new VirtualUniverse();
}
protected void saveCommandLineArguments(String[] szArgs) {
m_szCommandLineArray = szArgs;
}
protected String[] getCommandLineArguments() {
return m_szCommandLineArray;
}
}