/*
*
* This directory contains example code for using compressed geometry in Java 3D
* through the com.sun.j3d.utils.compression package.
*
* Applications:
*
* obj2cg -- takes the names of .obj files to compress followed by the name of a
* .cg compressed geometry resource file. If the .cg file doesn't exist, then an
* attempt is made to create it; otherwise, new compressed geometry objects are
* appended to the end.
*
* The .obj files are compressed and stored into the .cg file in the order in
* which they appear in the command line, and can be accessed through indices [0 ..
* fileCount-1]
*
* cgview -- takes the name of a .cg file and the index of the object to
* display, which can range from [0 .. objectCount-1]. The object may rotated,
* scaled, and translated in response to mouse drags.
*
*
* Utility classes:
*
* ObjectFileCompressor.java -- Extends ObjectFile with compression methods.
*/
/*
* @(#)cgview.java 1.15 02/10/21 13:42:58
*
* Copyright (c) 1996-2002 Sun Microsystems, Inc. All Rights Reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: -
* Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer. - Redistribution in binary
* form must reproduce the above copyright notice, this list of conditions and
* the following disclaimer in the documentation and/or other materials provided
* with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of contributors may
* be used to endorse or promote products derived from this software without
* specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, INCLUDING ANY
* IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE OR
* NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN AND ITS LICENSORS SHALL NOT BE
* LIABLE FOR ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING
* OR DISTRIBUTING THE SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR ITS
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*
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*/
import java.applet.Applet;
import java.awt.BorderLayout;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.Reader;
import java.net.URL;
import java.util.Hashtable;
import javax.media.j3d.AmbientLight;
import javax.media.j3d.Appearance;
import javax.media.j3d.Background;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.BranchGroup;
import javax.media.j3d.Canvas3D;
import javax.media.j3d.CompressedGeometry;
import javax.media.j3d.CompressedGeometryHeader;
import javax.media.j3d.DirectionalLight;
import javax.media.j3d.Material;
import javax.media.j3d.Shape3D;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Color3f;
import javax.vecmath.Point3d;
import javax.vecmath.Vector3f;
import com.sun.j3d.loaders.IncorrectFormatException;
import com.sun.j3d.loaders.ParsingErrorException;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.objectfile.ObjectFile;
import com.sun.j3d.utils.applet.MainFrame;
import com.sun.j3d.utils.behaviors.vp.OrbitBehavior;
import com.sun.j3d.utils.compression.CompressedGeometryFile;
import com.sun.j3d.utils.compression.CompressionStream;
import com.sun.j3d.utils.compression.GeometryCompressor;
import com.sun.j3d.utils.universe.SimpleUniverse;
import com.sun.j3d.utils.universe.ViewingPlatform;
public class cgview extends Applet {
private SimpleUniverse u = null;
public BranchGroup createSceneGraph(CompressedGeometry cg) {
// Create the root of the branch graph
BranchGroup objRoot = new BranchGroup();
// Create a Transformgroup to scale all objects so they
// appear in the scene.
TransformGroup objScale = new TransformGroup();
Transform3D t3d = new Transform3D();
t3d.setScale(0.7);
objScale.setTransform(t3d);
objRoot.addChild(objScale);
// Create the transform group node and initialize it to the
// identity. Enable the TRANSFORM_WRITE capability so that
// our behavior code can modify it at runtime. Add it to the
// root of the subgraph.
TransformGroup objTrans = new TransformGroup();
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
objTrans.setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
objScale.addChild(objTrans);
// Add compressed geometry to the scene graph.
CompressedGeometryHeader hdr = new CompressedGeometryHeader();
cg.getCompressedGeometryHeader(hdr);
// There isn't really enough information in the compressed geometry
// header to unamiguously determine the proper rendering attributes.
// The bufferDataPresent field specifies whether or not normals are
// bundled with vertices, but the compressed buffer can still contain
// normals that should be lit. Assume that any surface geometry
// should be lit and that lines and points should not unless the
// header contains the NORMAL_IN_BUFFER bit.
Material m = new Material();
if ((hdr.bufferType == hdr.TRIANGLE_BUFFER)
|| ((hdr.bufferDataPresent & hdr.NORMAL_IN_BUFFER) == 1))
m.setLightingEnable(true);
else
m.setLightingEnable(false);
Appearance a = new Appearance();
a.setMaterial(m);
objTrans.addChild(new Shape3D(cg, a));
// Create mouse behavior scheduling bounds.
BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0),
100.0);
// Set up the background
Color3f bgColor = new Color3f(0.05f, 0.05f, 0.5f);
Background bgNode = new Background(bgColor);
bgNode.setApplicationBounds(bounds);
objRoot.addChild(bgNode);
// Set up the ambient light
Color3f ambientColor = new Color3f(0.1f, 0.1f, 0.1f);
AmbientLight ambientLightNode = new AmbientLight(ambientColor);
ambientLightNode.setInfluencingBounds(bounds);
objRoot.addChild(ambientLightNode);
// Set up the directional lights
Color3f light1Color = new Color3f(1.0f, 1.0f, 0.9f);
Vector3f light1Direction = new Vector3f(1.0f, 1.0f, 1.0f);
Color3f light2Color = new Color3f(1.0f, 1.0f, 0.9f);
Vector3f light2Direction = new Vector3f(-1.0f, -1.0f, -0.9f);
DirectionalLight light1 = new DirectionalLight(light1Color,
light1Direction);
light1.setInfluencingBounds(bounds);
objRoot.addChild(light1);
DirectionalLight light2 = new DirectionalLight(light2Color,
light2Direction);
light2.setInfluencingBounds(bounds);
objRoot.addChild(light2);
return objRoot;
}
private void usage() {
System.out.println("Usage: cgview <.cg file>