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Categories / Visual C++ .NET / Network
 

Tcp Server Stream

#include "stdafx.h" using namespace System; using namespace System::IO; using namespace System::Net; using namespace System::Net::Sockets; using namespace System::Threading; ref class TcpServer { public:     void ProcessThread(Object ^clientObj); }; void TcpServer::ProcessThread(Object ^clientObj) {     TcpClient^ client = (TcpClient^)clientObj;     IPEndPoint^ clientEP = (IPEndPoint^)client->Client->RemoteEndPoint;     Console::WriteLine("Connected on IP: {0} Port: {1}", clientEP->Address, clientEP->Port);     StreamWriter^ writer = gcnew StreamWriter(client->GetStream());      StreamReader^ reader = gcnew StreamReader(client->GetStream());      writer->WriteLine(clientEP->Port);     writer->Flush();     String^   msg = "asdf";     Console::WriteLine("Port[{0}] {1}", clientEP->Port, msg);     writer->WriteLine(msg);     writer->Flush();     client->Close();     Console::WriteLine("Connection to IP: {0} Port {1} closed.", clientEP->Address, clientEP->Port); } void main() {     TcpServer^ server = gcnew TcpServer();     TcpListener^ socket = gcnew TcpListener(IPAddress::Any, 12345);     socket->Start();          while(true)      {         Console::WriteLine("Waiting for client connection.");         TcpClient^ client = socket->AcceptTcpClient();         Thread ^thr = gcnew Thread(gcnew ParameterizedThreadStart(server, &TcpServer::ProcessThread));         thr->Start(client);     } }