Mega Code Archive

 
Categories / VB.Net / WPF
 

AmbientLight Demo

<Page Background="Black"   xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"   xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">   <Viewport3D>     <Viewport3D.Camera>       <OrthographicCamera Position="5,5,5" LookDirection="-1,-1,-1" Width="10"/>     </Viewport3D.Camera>     <Viewport3D.Children>       <ModelVisual3D x:Name="Light">         <ModelVisual3D.Content>           <AmbientLight/>         </ModelVisual3D.Content>       </ModelVisual3D>       <ModelVisual3D>         <ModelVisual3D.Transform>           <x:Static Member="Transform3D.Identity"/>         </ModelVisual3D.Transform>         <ModelVisual3D.Content>           <Model3DGroup x:Name="House">             <GeometryModel3D x:Name="Ends">               <GeometryModel3D.Material>                 <DiffuseMaterial Brush="Red"/>               </GeometryModel3D.Material>               <GeometryModel3D.Geometry>                 <MeshGeometry3D                   Positions="-0.25,0,1 -1,1,1 -1,-1,1 -0.25,-1,1 -0.25,0,1                     1,-1,-1 -1,-1,-1 -1,1,-1 1,1,-1 -1,1,-1 0,2,-1"                   TriangleIndices="0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 15                    17 18 19 20 21 19 21 22 23 24 25"/>               </GeometryModel3D.Geometry>             </GeometryModel3D>           </Model3DGroup>         </ModelVisual3D.Content>       </ModelVisual3D>     </Viewport3D.Children>   </Viewport3D> </Page>