Mega Code Archive
Specular Material
//File:Window.xaml.vb
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media.Media3D
Namespace WpfApplication1
Public Partial Class Window1
Inherits Window
Public Sub New()
InitializeComponent()
End Sub
Private Sub Window1_Loaded(sender As Object, e As RoutedEventArgs)
Dim triangleMesh As MeshGeometry3D = DirectCast(TryFindResource("triangleMesh"), MeshGeometry3D)
CreateTriangles(vp1, 4, triangleMesh, DirectCast(TryFindResource("diffuseMaterial"), Material))
End Sub
Private Sub CreateTriangles(viewport3D As Viewport3D, triangleCount As Integer, triangleMesh As MeshGeometry3D, material As Material)
Dim modelVisual3D As New ModelVisual3D()
Dim geometryModel3D As New GeometryModel3D()
geometryModel3D.Geometry = triangleMesh
geometryModel3D.Material = material
modelVisual3D.Content = geometryModel3D
Dim rotateTransform As New RotateTransform3D()
rotateTransform.Rotation = New AxisAngleRotation3D(New Vector3D(0, 0, -1), 90)
modelVisual3D.Transform = rotateTransform
viewport3D.Children.Add(modelVisual3D)
End Sub
End Class
End Namespace