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Categories / Silverlight / Events
 

Responds to the KeyDown and KeyUp events

<UserControl x:Class='SilverlightApplication3.MainPage'     xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation'      xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'     xmlns:d='http://schemas.microsoft.com/expression/blend/2008'      xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006'      mc:Ignorable='d'      KeyDown="Page_KeyDown"     d:DesignWidth='640' d:DesignHeight='480'>        <Canvas x:Name="LayoutRoot" Background="Black">         <TextBlock x:Name="myTextBlock" Foreground="White" Text="Waiting..." />   </Canvas> </UserControl> //File: Page.xaml.cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace SilverlightApplication3 {     public partial class MainPage : UserControl     {         public MainPage()         {             InitializeComponent();             this.KeyUp += new KeyEventHandler(Page_KeyUp);                                }         private void Page_KeyUp(object sender, KeyEventArgs e)                           {             myTextBlock.Text = "Key (" + e.Key + ") was released.";                     }         private void Page_KeyDown(object sender, KeyEventArgs e)         {             myTextBlock.Text = "Key (" + e.Key + ") is down.";         }     } }