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Implementing Threading in Silverlight Applications

<UserControl x:Class='SilverlightApplication3.MainPage'     xmlns='http://schemas.microsoft.com/winfx/2006/xaml/presentation'      xmlns:x='http://schemas.microsoft.com/winfx/2006/xaml'     xmlns:d='http://schemas.microsoft.com/expression/blend/2008'      xmlns:mc='http://schemas.openxmlformats.org/markup-compatibility/2006'      mc:Ignorable='d'      d:DesignWidth='640'      d:DesignHeight='480'>     <Grid x:Name="LayoutRoot" Background="Black">          <TextBlock x:Name="myText"/>         <Button x:Name="myButton" Content="Start Clock"                 VerticalAlignment="Bottom"/>     </Grid> </UserControl> //File: Page.xaml.cs using System; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Threading; namespace SilverlightApplication3 {     public partial class MainPage : UserControl     {         DispatcherTimer timer;         bool isTicking;         public MainPage()          {             InitializeComponent();             isTicking = false;             timer = new DispatcherTimer();             timer.Interval = new TimeSpan(0, 0, 0, 1, 0); // 1 Second             timer.Tick += new EventHandler(UpdateClock);             myButton.Click += new RoutedEventHandler(StartClock);          }         public void StartClock(object o, RoutedEventArgs sender)          {             if (isTicking)              {                 myButton.Content = "Start Clock";                 timer.Stop();                 isTicking = false;              }             else              {                 myButton.Content = "Stop Clock";                 timer.Start();                 isTicking = true;              }          }         public void UpdateClock(object o, EventArgs sender)          {             this.myText.Text = String.Format("{0:T}", DateTime.Now);          }     } }