Mega Code Archive

 
Categories / Flash ActionScript / Graphics
 

Dissolving Between Two Bitmaps

seed = srcBmp.pixelDissolve(destBmp, sourceRect, destPoint,                              seed, numPixels, fillColor); package {     import flash.display.Sprite;     import flash.display.Bitmap;     import flash.display.BitmapData;     import flash.events.Event;     import flash.geom.Point;     public class Main extends Sprite {         private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xffffffff);         private var _bitmap2:BitmapData = new BitmapData(stage.stageWidth,stage.stageHeight,false, 0xff000000);         private var _image:Bitmap = new Bitmap(_bitmap);         private var _seed:Number = 11111111;         private var _pixelCount:int = 0;         public function Main(  ) {             addChild(_image);             addEventListener(Event.ENTER_FRAME, onEnterFrame);         }         public function onEnterFrame(event:Event):void {             _seed = _bitmap.pixelDissolve(_bitmap2,                                        _bitmap.rect,                                        new Point(  ),                                        _seed,                                        1000);             _pixelCount += 1000;             if(_pixelCount > _bitmap.width * _bitmap.height) {                 removeEventListener(Event.ENTER_FRAME,                                     onEnterFrame);             }         }     } }