Mega Code Archive

 
Categories / Flash ActionScript / Graphics
 

Dissolve

package {     import flash.display.Sprite;     import flash.display.Bitmap;     import flash.display.BitmapData;     import flash.events.Event;     import flash.geom.Point;     public class Main extends Sprite {         private var _bitmap:BitmapData= new BitmapData(stage.stageWidth,stage.stageHeight,false,0xffffffff);         private var _image:Bitmap = new Bitmap(_bitmap);         private var _seed:Number = 10000;         private var _pixelCount:int = 0;              public function Main(  ) {             addChild(_image);             addEventListener(Event.ENTER_FRAME, onEnterFrame);         }              public function onEnterFrame(event:Event):void {             _seed = _bitmap.pixelDissolve(_bitmap,                                        _bitmap.rect,                                        new Point(  ),                                        _seed,                                         1000,                                        0xff000000);             _pixelCount += 1000;             if(_pixelCount > _bitmap.width * _bitmap.height)             {                 removeEventListener(Event.ENTER_FRAME, onEnterFrame);             }         }     } }