Mega Code Archive

 
Categories / Flash ActionScript / Development
 

Using MouseEvent in Conjunction with the Mouse

package {     import flash.display.Sprite;     import flash.events.MouseEvent;     import flash.ui.Mouse;     public class Main extends Sprite     {         private var circleMouse:Sprite = new Sprite();         private var squareMouse:Sprite = new Sprite();         private var currentMouse:Sprite = new Sprite();         private var useSquareField:Sprite = new Sprite();         private var useCircleField:Sprite = new Sprite();         public function Main()         {             useSquareField.graphics.beginFill(0xFFFFFF, 1);             useSquareField.graphics.drawRect(0, 0, 100, 100);             useSquareField.graphics.endFill();             useSquareField.name = "square";             useSquareField.x = 200;             useCircleField.graphics.beginFill(0xFFFFFF, 1);             useCircleField.graphics.drawRect(0, 0, 100, 100);             useCircleField.name = "circle";             useCircleField.graphics.endFill();             addChild(useCircleField);             addChild(useSquareField);             useCircleField.addEventListener(MouseEvent.ROLL_OVER, useCircle);             useSquareField.addEventListener(MouseEvent.ROLL_OVER, useSquare);             useCircleField.addEventListener(MouseEvent.ROLL_OUT, showMouse);             useSquareField.addEventListener(MouseEvent.ROLL_OUT, showMouse);             circleMouse.graphics.beginFill(0x00ff00, 1);             circleMouse.graphics.drawCircle(0, 0, 5);             circleMouse.graphics.endFill();             currentMouse = new Sprite();             squareMouse.graphics.beginFill(0xff0000, 1);             squareMouse.graphics.drawRect(0, 0, 10, 10);             squareMouse.graphics.endFill();             this.stage.addEventListener(MouseEvent.MOUSE_MOVE, moveNewMouse);         }         private function moveNewMouse(mouseEvent:MouseEvent):void         {             currentMouse.x = mouseEvent.stageX + 5;             currentMouse.y = mouseEvent.stageY + 5;             mouseEvent.updateAfterEvent();         }         private function useSquare(mouseEvent:MouseEvent):void         {             Mouse.hide();             addChild(squareMouse);             currentMouse = squareMouse;         }         private function useCircle(mouseEvent:MouseEvent):void         {             Mouse.hide();             addChild(circleMouse);             currentMouse = circleMouse;         }         private function showMouse(mouseEvent:MouseEvent):void         {             if((mouseEvent.target as Sprite) == useSquareField)             {                 removeChild(squareMouse);             }             else {                 removeChild(circleMouse);             }             currentMouse = new Sprite();             Mouse.show();         }     } }