Mega Code Archive

 
Categories / Flash ActionScript / Development
 

Pausing and Restarting a Sound

package {     import flash.display.Sprite;     import flash.media.Sound;     import flash.media.SoundChannel;     import flash.net.URLRequest;     import flash.events.Event;     import flash.display.Sprite;     import flash.events.MouseEvent;          public class PlayPause extends Sprite {         private var _sound:Sound;         private var _channel:SoundChannel;         private var _playPauseButton:Sprite;         private var _playing:Boolean = false;         private var _position:int;                  public function PlayPause(  ) {             _sound = new Sound(new URLRequest("song.mp3"));             _channel = _sound.play(  );             _playing = true;             _playPauseButton = new Sprite(  );             addChild(_playPauseButton);             _playPauseButton.x = 10;             _playPauseButton.y = 20;             _playPauseButton.graphics.beginFill(0xcccccc);             _playPauseButton.graphics.drawRect(0, 0, 20, 20);             _playPauseButton.addEventListener(MouseEvent.MOUSE_UP,                                               onPlayPause);         }                  public function onPlayPause(event:MouseEvent):void {             if(_playing) {                    _position = _channel.position;                    _channel.stop(  );             }             else {                 // If not playing, re-start it at                 // last known position                 _channel = _sound.play(_position);             }                _playing = !_playing;         }     } }