Mega Code Archive

 
Categories / Flash ActionScript / Development
 

Local Global Sample

package {     import flash.display.Sprite;     import flash.events.MouseEvent;     public class Main extends Sprite     {         public function Main()         {             this.stage.scaleMode = "noScale";             this.stage.align = "tl";             var localSprite:Sprite = new Sprite();             localSprite.graphics.beginFill(0x00ffCC, 1);             localSprite.graphics.drawCircle(0, 0, 50);             localSprite.graphics.endFill();             addChild(localSprite);             localSprite.x = 200;             localSprite.y = 200;             localSprite.addEventListener(MouseEvent.MOUSE_MOVE, moving);         }         private function moving(mouseEvent:MouseEvent):void         {             trace(' local ' + mouseEvent.localX + ' ' + mouseEvent.localY);             trace(' stage ' + mouseEvent.stageX + ' ' + mouseEvent.stageY);         }     } }