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Detecting Audio Capabilities

package {     import flash.display.Sprite;     import flash.system.Capabilities;     public class Main extends Sprite {                  public function Main() {             if (Capabilities.hasAudio) {                 trace ("Audio OK!");             } else {                 trace("Audio not available");             }             if (Capabilities.hasStreamingAudio) {                 trace ("Streaming OK!");             } else {                 trace("Streaming not available");             }         }     } }